-----------------------------------------------------------
Willamette Pentium4-1.800GHz Benchmark Trial 3DMark2001
9643
-----------------------------------------------------------

自己記録をわずかに「1ポイント」だけ更新しましたので
アップしました・・・ほんとに「1ポイント」(笑)
| CPU Pentium4-1.8GHz 478-PGA SL5UK L135B001 | |
| CPU Clock | 2358MHz |
| FSB | 131-524MHz |
| RDRAM Clock | 524MHz (Four times) |
| HSF | HedgeHogTypeW (mod) DELTA-8000rpm(dual) |
| Cooling | only air cooling. |
| VideoBoard Hercules 3DProphetIII Titanium500 | |
| GPU Clock | 284MHz |
| V.Memory | 599MHz |
| AGP Clock | 87.33MHz |
| HSF | VFS6030(Alpha)+DELTA-8000rpm |
| Cooling | only air cooling. |

Platform NVIDIA GeForce3 Ti 500 CPU Optimization D3D Pure Hardware T&L Width 1024 Height 768 Depth 32 bit Z-Buffering 24 bit Texture Format Compressed Buffering Double Refresh Rate Default FSAA Mode None OPTIONS Show Title Screens Yes Continuous Benchmark No Benchmark Run Count 1 Demo Sounds Enabled Yes Continuous Demo No Game Sound Effects Enabled Yes Game Music Enabled Yes Game Detail Level Low |
RESULTS 3DMark Score 9643 Game 1 - Car Chase - Low Detail 145.6 fps Game 1 - Car Chase - High Detail 54.1 fps Game 2 - Dragothic - Low Detail 139.7 fps Game 2 - Dragothic - High Detail 79.0 fps Game 3 - Lobby - Low Detail 152.9 fps Game 3 - Lobby - High Detail 73.0 fps Game 4 - Nature 56.9 fps Fill Rate (Single-Texturing) 891.1 MTexels/s Fill Rate (Multi-Texturing) 1861.7 MTexels/s High Polygon Count (1 Light) 22.2 MTriangles/s High Polygon Count (8 Lights) 4.4 MTriangles/s Environment Bump Mapping 143.7 fps DOT3 Bump Mapping 164.5 fps Vertex Shader 68.6 fps Pixel Shader 113.6 fps Point Sprites 21.0 MSprites/s |
DIRECTX INFO DirectX Version 8.0 DIRECTDRAW INFO DirectDraw Version 4.08.00.0400 DISPLAY DEVICES Description プライマリ ディスプレイ ドライバ Manufacturer NVIDIA Name NVIDIA GeForce3 Ti 500 Total Local Video Memory 64MB Total Local Texture Memory 64MB Total AGP Memory 32MB Display Driver nvdisp.drv Display Driver Version 4.13.01.2311 |
次は久々に3DMark2000を回してみます。